/*
 * Copyright (c) 2011, Yawning <yawninglol at gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   * Neither the name of the Mew Developers nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package yawning.mew.protwarrior;

import yawning.mew.sim.SimulationAction;
import yawning.mew.sim.SimulationEventAction;

public class EnragedRegenerationAction extends SimulationEventAction {
	ProtWarriorSimulator mState;
	double mCooldownExpireTime;

	EnragedRegenerationAction(ProtWarriorSimulator state) {
		super(state.mSimEngine);
		mState = state;
	}

	@Override
	public double perform() {
		if (isUp() || mCooldownExpireTime > mState.mSimEngine.getSimTime()) return SimulationAction.ACTION_FAIL;
		if (!mState.mBastionOfDefenseEv.isUp() && !mState.mBerserkerRageAction.isUp() && !mState.mUnholyFrenzyEv.isUp()) return SimulationAction.ACTION_FAIL;
		if (mState.mIsLogging) mState.mLog.log("Enraged Regeneration\n");

		schedule(mState.mModel.enragedRegenerationBuffDuration, 1.0);

		mCooldownExpireTime = mState.mSimEngine.getSimTime() + mState.mModel.enragedRegenerationCDDuration;

		return 0.0;
	}

	@Override
	public void onExpire() {
		if (mState.mIsLogging) mState.mLog.log("Enraged Regeneration: Expiration\n");
	}

	@Override
	public void onTick() {
		double heal = mState.mModel.getHealth() * mState.mModel.multEnragedRegenerationHeal * mState.mModel.multHealSelf;

		if (mState.mIsLogging) mState.mLog.log("Enraged Regeneration: Heal: %d\n", Math.round(heal));

		mEnragedRegenerationHeal += Math.round(heal);

		mNrHeals++;
	}

	long mEnragedRegenerationHeal;
	int mNrHeals;
}